Evan's Town

The Sands of Karse
Into the Pyramid

The Captain gave us a few options for travel: the White Fjords, ruled by Tarlanna, Goddess of Law and War; the Sands of Karse, ruled by Shard god of thieves, the Dark Continent, Burnt Lands or the Veil of Tears. We chose to visit the Sands of Karse.

Several days sail across strange tides found us at the scorched port of Karse. The Captain has us don garb to travel unobserved through the bazaar. Baralazad meets us in his tent to offer assistance. The Pyramid of Karse is our destination; but at what price. We parley, but Delkan has been robbed of his +1 ring of protection. Place of Sha’aoud is the Pyramid; a possible ally; or an avatar of Shard.

Graffton transforms into a falcon for the trip, taking an aerial survey of the tent city and port to note their starting place. Flying ahead he saw five black shadow riders riding hard from the south to protect the place from our arrival. Delkas and Caterack rode ahead to meet them, reaching the Pyramid first.

Protecting the ramp, Caterack and Flyt watched as Delkas, Nyssa and Graffton attacked. The Caravan Guard went down immediately. Flyt cast a fireball, and after Nyssa went ethereal he threw it with great effect. Wounded we were victorious.

We penetrated the Pyramid the next day. But didn’t get far until Nyssa sprung a blade trap. Recovered she nonetheless compromised our position. Having Adjusted her Cells for healing the ethereal action alerted several Astral Hounds on her trail. They attacked. But they hadn’t the surprise to take this veteran crew. Caterack held true against their advance, while Nyssa’s Intellect Fortress checked the beasts’ Psychic Crush. To conclude, the beasts fled.

Those riders were like.. Bouush.

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Black Promise

After apparently vanquishing Deep Black, The Torturer, they emerged from The Underdark only to find Evan’s Town wasted and a great storm approaching. A ghostly ship lay at anchor in what remained of the docks of Evan’s Town.

As the storm broke, they had no choice but to risk boarding the ghastly apparition and meeting an apparently benevolent Captain Bilzbane and his horrific skeleton crew.

An unnerving calm enshrouded the The Black Charlotte as the storm appeared to pound an unseen barrier around her. In time, she weighed anchor an set out to sea.

Aboard The Back Charlotte, The Capt’n told more about the the Grumson Caul and the Imillsen. At last, Bilzbane suggested an unthinkable gambit. In some waters he was known as a kind of merchant between powers far from The Inner Sea which might have an interest in retarding, stopping, or even reversing The Grumson Caul.

At the party’s behest, he would sail for The Sea of Fate.

Arriving in the The Bay of Torpid Souls… Ahh shit. Grafton here. Remind me to stay away from that tincture of lemon balm – I must’ve hit the ole’ bottle in m’pushcart last night, perhaps to rid me of some memories.. There were demons in that bay. A castle of ice! Or obsidian! Which was it.. darnit. Umm well it was a big castle, n’ those bastards were blacker than black, and dammit if Caderack hadn’t traded his own SOUL to the DEVIL to earn allies in the fight against the rift. The tear. The.. what was that shit called again? Someone wanna step in here I gotta go pee.

Okay so now I remember that Demon’s name. The obsidian fortress, yeah it was owned by Lancoon. That’s the guy Caderack pledged too – dumbass.

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A Forest Under Dark

Following a hole blasted in the cellar through which the Aldercain fled, a tunnel open into a cave looking down on a massive subterranean forest.

A malevolent place of wicked flying creatures and bloody apparitions hanging in the trees, the party made it to a raised cliff and finally faced Flit’s maligned captor, Deep Black, for the second time.

Calling his angelic war horse, Caderack to lead the charge and Deep Black was vanquished.

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The Aldercain

The Aldercain revealed themselves.

Meeting Nyssa, Hospitaller Immaculate of the Left Hand Path, the characters learned about the true nature of the The Aldercain:

A Time Blight has fallen across the Inner Sea and, as always, proceeded by Ivilsenovust, The Vanguard of Imillsen, also called The Aldercain in the human tongue. They are sea folk who settle in lands to prepare for Grumson Caul, the renting of The Fabric so that Chaos may seep, creep, and crawl into the spaces of Order and Law and bring rot and ruin.

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The Ruins of Evan's Town

Exploring the ruins of Evan’s Town. Flit was nursed by the Aldercain’s healer. The town looked as it had been burned decades earlier. Taking flight as a bird, Grafton spied that a blight seemed stretch as far as the northern border of The Wicker City and an orc sentry appeared to be stationed on its edge.

A young girl was found in the ruins telling that The Aldercain were not all that they seemed and leading Grafton to an old cellar under the Aldercain’s camp were a few Evan’s Town survivors known by The Clique appeared to be imprisoned.

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Evan's Town and The Known Lands
The story so far...

Gathering at The Trading Post Inn on The Ridge Road, three members of the Evan’s Town Clique sought the fourth: Flit. The town is their childhood home; nestled against the shores of The Inland Sea.

Meeting for the first time in years, they discovered that The Trading Post Inn was inhabited by a witch spider and even the soil surrounding the inn appeared to be cursed.

To their surprise Evan’s Town was almost unrecognizable as if the winds of time had swept a century of life out of it in only the last few years. Venturing toward the coast of they encounted the fishing camp of the Aldercain.

Attacked by giant crabs at the ruins of the Manor House of The Clan Drennoon which was buried in sand.

Climbing The Lighthouse they were attacked by a Kraken and fled down its shaft.

They found Flit in the hands of the foul torturer and where able to rescue him, though The Torturer fled.

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